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Building an Audio Library for Elixir with Zig
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Source: youtube.com
Chris Ertel addressed the absence of a simple, convenient audio library for Elixir that could be used for game development. He set out to create one with an aim for simplicity and functionality. Ertel covered the essential aspects of audio libraries, API design, and the integration of Zig with Elixir through Ziggler, which allows for interfacing with native code. He presented the steps to implement a basic sound library, starting with stubbing out Elixir behavior with type specs, bridging Elixir with Zig, defining resources, and writing Zig code for the nif functions to manage audio operations. Ertel also walked the audience through creating audio in Elixir using his library and demonstrated loading and manipulating audio sounds. Throughout his talk, Ertel emphasized the importance of good API design and the proper use of memory, and he hinted at broader possibilities for other C bindings with Elixir through Zig.
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