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Developing Game Servers with Elixir: Insights from AstroBEAM
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Source: erlang-solutions.com
Hernán Rivas Acosta takes the audience behind the scenes of his game AstroBEAM, highlighting the complexities of creating a multiplayer game server using Elixir. He shares insights on the various design trade-offs involved in network architecture, including choices between protocols like TCP and UDP, considerations of tick rates, and managing reliability and latency. The webinar emphasizes the importance of understanding different network models and how they can affect a game's responsiveness and overall feel.
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