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Implementing Conway's Game of Life with Functional Programming in Elixir
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Source: strangeleaflet.com
The article provides a detailed guide on implementing Conway's Game of Life using a functional programming approach. It begins with an explanation of the game, highlighting its rules for cell state changes based on neighboring cells. The author emphasizes the suitability of functional programming for this task, as it focuses on data transformations. The implementation is modeled by maintaining a list of living cells instead of a full grid, which simplifies the code. The author outlines the coding process, providing examples in both Clojure and Elixir, showcasing the translation of concepts from one language to another. The final Elixir implementation demonstrates a clean and efficient way of applying the game’s rules to generate the next iteration of cell states.
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