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Using Elixir for Game Server Development
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Source: reddit.com
Game developer aug16th is intrigued by Elixir's fault tolerance and scalability for use on game servers. While they recognize that Elixir may not be optimal for complex calculations like physics and movement, they are still interested in leveraging it for movement replication and syncing across multiple players. Aug16th seeks guidance on an approach where networking and game logic are handled by Elixir, while a game engine manages the physics and movement calculations. Comments provided include suggestions about Elixir's mathematics capabilities, the use of OTP, and considerations for using native code with Elixir.
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