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Creating a Distributed Session Management System for a Game Server Using Elixir
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Source: dev.to
This article discusses how to effectively manage sessions in a multi-server architecture for a Ragnarok Online server using Elixir and the BEAM. It introduces the concept of treating game servers as nodes in a distributed system, leveraging Erlang's Mnesia database for session storage and synchronization. The use of libcluster for automatic node discovery and Memento for a user-friendly interface to Mnesia is emphasized. The approach allows session data to be shared seamlessly across servers without manual intervention, ensuring low latency and reliability.
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